Sunday 20 May 2012

Privilege the Video Game: Version 1.1

Among my e-mails, the other day, I found something from Julie Gillis with a link to this article about privilege. Basically it compares privilege (social inequality) to the difficulty setting of a video game. It acknowledges that other factors (such as individual personalities and abilities) influence what effect privilege has on a person’s life. In the case of the linked article, the other, personal factors are represented by ‘stats’ in video games. Basically the analogy is like this: difficulty setting (privilege) is about how the world perceives and interacts with your character, while the stats (personal circumstances) are about how well you are individually equipped to deal with the world.
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